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Showing posts with the label Project

Testing

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Hello and welcome to today's blog on testing my game,  So you said this was "on us" but I decided to do this anyways!  I went over my game and tested each function to make sure everything I did worked well, during my testing I found several things I needed to change, first was that platform stage was too short, so I made it longer, then I made in air platforms but when your landed on them it gave a lot of noise and as the platform script wasn’t working on the earlier one when you jumped I decided to scrap this and go for a more Mario 3d style of jumping forward and sinking platforms, this seemed to work better as you couldn’t stay on them for more than a second or u would plunge into the lava and die, next I tested the maze and made sure that everything worked as intended which also includes the keys for the doors, the walls and everything else also seems to be working, I added textures to everything and next ill add in lamps and enemies and maybe 1 more puzzle and a fi...

Alpha - Battle For Cleotopia

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Battle For Cleotopia My game so far, maze with key to open doors For my game so far I’ve added and fixed a lot of the previous problems I’ve been having but in doing so I’ve added in more problems, so I’ve added 4 new things, the first 2 is a new door system that responds to a key, I've placed 3 keys so far in the game and each one opens a door, the first is back in the house, the 2nd is after u get across the platforms with lava and the 3rd is inside the maze, each door has a connection to the key through a series of scripts, once you click on the key the first script activates the door to be used with they and removes the collider of the key so it disappears, when you click on the door it opens with the press of E and makes a sound(I had to manually figure out how to put a sound in as it wasn’t in the tutorial) with the key gone you can still somehow keep pressing the door(think I need to set it back to false somehow) next thing I added was making the keys rotate like ...

First playable level

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Hi so in my first level there has been a good few changes from my prototype, the prototype level has a house with you starting off inside it, inside there is a trigger to open the door and as you walk outside there is a fence around the house and an outside barrier to stop you from going out of bounds, next is a lake with water inside and lots of trees and bushes, each has its own wind force, next is a gem which you collect at the start which is surrounded by mist, after getting the gem there's an axe attached to a tree which you have to pick up, this is your weapon so things that worked well for me would be I tried to add in more terrain, I added in textures and expanded the level a good large amount, I added in a big level in which has enemies inside, next I added in a lower level and a 2nd pool of water and changed the texture to a more orange look giving it the feel of lava, then I moved the level down somewhat so you can sink into it, after this I added in platforms for y...

Prototype - Battle for Cleotopia

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Level Design First Level layout/prototype My level Design will consist of a lot of things I will try to implement a starting screen but first i want to get the game working, my level design will consist of awaking inside a house to a noise at the door, it will be a cat who gives you a note which says your brother has summoned you to goto the castle as you exit the note you will have to pick up all your items and set out and open the door, once outside you will be greeted by a lake and a forest, you need to locate your weapon which can be found further down the road, next you will have to cross platforms where there will be lava to kill you, once across the other side you will have to kill 3 enemies once they are dead the door to the temple will open, inside will be a puzzle to solve, once solved the door will open and you will have to kill 3 more guards to open the next door, once open you will have to go through a maze to find a key to open the door to fight the last bo...

Final GDD

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How my game looks so far Hi and welcome to my Final Game Design Document for my game Battle For Cleotopia, i put a lot of work into this so far so i hope i can make what iv'e set out for, really enjoying the process, i hope you like it and thanks for reading :) Here is a link to my dundoc Game Design Document project: My Dundoc Project Feel free to ask me any game questions or make any helpful suggestions, your feed back is welcome and much appreciated :)

Game Vision Statement

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Battle for Cleotopia Game Genre: 3d role playing game(RPG) with puzzles, epic stories and real time decisions. Direction: The game will be a story based game where you solve puzzles, do quests, collect items to progress in the game ie sword or key etc and fight off enemies to reach your goals. Setting: You are in The kingdom or Celotopia, Y ou are part of the royal family which rules over the kingdom,  You are a young girl called Alexia, your parents banished you away from the castle because your only half royal one day  a letter from your brother arrives  asking to come visit the castle, but when you arrive you find he is kidnapped, and a letter is left on the table beside you. As you read the letter more you realize that he was kidnapped by an evil witch called Zelandra, you must set out to save him and your family name. Edge: Battle for Cleotopia is adventure like no other, using the powers of unity the game will blast you into the unknown where you will be...

game Idea Research

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Game Name - Battle for Cleotopia Image of legend of zelda but i hope my game to be somewhat like this https://c1.staticflickr.com/6/5457/8949557139_882b1a98db.jpg So based on my themes I had last week I have decided to choose game 3 which was a 3d game role playing game RPG which is based on a mixture of 2 games, legend of Zelda and world of warcraft but after more thought on it I actually start to think there's a bit of more old school 2d rpg elements too like solving riddles but my game will be more rpg based and I’ll have a good background story and lore, The game will be about adventure where you explore lands and progress through the levels, hop over platforms with fiery lava, find mysteries and treasure chests, solve complex puzzles and fight your way to the end boss and kill them.   For the story I have based it around my personal gaming experience where I’ve gone through many games to get to what I feel would make a good story I have tailored it a bit, so it is mo...

Game Brainstorm

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Game setting maybe with a story based around it. https://c1.staticflickr.com/8/7358/16407687351_90c60ba279_b.jpg So today were doing brainstorming on 4 game ideas and ill be talking about each of the 4 games i might like to make and the game genres. Game 1 Theme My first game will be a 2d based beat-em up button masher, similar to an oldschool game called double dragon Story The game story will be based around a fantasy world of magic, dragons, fairies, goblins, trolls, elfs and mythical beasts, you are a warrior called Alex and your ordered by the king to find out why the kingdom is in uproar and why there have been so many villages pillaged, so you set out ti find and defeat the evil causing this which is the evil overlord zolador, you must stop them before they can take over and destroy the kingdom, So for me i wish to make it more like an adventure where you not only fight but you solve puzzles, go through mazes and try to find keys to open doors, you will have to eq...