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Showing posts from December, 2018

Beta - the final frontier

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Almost but not quite yet beta So my game is almost there with a few additions yet to be added but I will work them out before presentations,  a lot of the things working for me mostly came from the original jimmy Vegas tutorials, I have to say it helped a lot but on the other hand it also made it harder coming to the end, some part of me wishes he continued his series to make a full game, but anyway other things that worked well for me was that I was able to add in a character, a weapon that can swing as well as items you need to pick up, sounds worked well in some parts, adding in platforms became easier the 2nd time and adding in key cards was a lot of fun as regards to how things went, then finally adding in the maze helped me give the game structure, I hope to have enemies in the game before presentations things that didn’t work were things like the first set of platforms, they just didn’t want to let me go the direction I wanted when moving sideways, it was mostly due to

Testing

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Hello and welcome to today's blog on testing my game,  So you said this was "on us" but I decided to do this anyways!  I went over my game and tested each function to make sure everything I did worked well, during my testing I found several things I needed to change, first was that platform stage was too short, so I made it longer, then I made in air platforms but when your landed on them it gave a lot of noise and as the platform script wasn’t working on the earlier one when you jumped I decided to scrap this and go for a more Mario 3d style of jumping forward and sinking platforms, this seemed to work better as you couldn’t stay on them for more than a second or u would plunge into the lava and die, next I tested the maze and made sure that everything worked as intended which also includes the keys for the doors, the walls and everything else also seems to be working, I added textures to everything and next ill add in lamps and enemies and maybe 1 more puzzle and a fi

Unity Free Tutorials

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Hey so today instead of adding to my game I decided to correct a lot of errors that was making my game unplayable, first up was the doors they were not working as intended so I add in better animations to make it so they would open the way I wanted them to, next I tried different ways to implement each of the platforms but it turns out in the end I was unable to make them work going sideways and with jumping so I had to take most of them out instead I made platforms move back and forward, the I may add in some platforms that move up and down also, I’m unsure at this point, all I have to do now is add in some sounds and enemies to fight and a way to trigger a weapon hit when I attack and get hit on a trigger, next ill maybe add in some check points to make it work better, I also fixed up the maze so it doesn't look as bad with blocks sticking out of place, finally I added in a full enclosed dungeon where you can't see outside, next ill add in some torches and then 1 final puzzl

Games Testing

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Hello and welcome back to my blog, in today’s entry we will be discussing how to give good constructive criticism / feedback and what not to do. When giving constrictive criticism it can be hard because more so than often we let our feelings get involved and rather than being honest with someone and giving them feedback that would help them we more or less too often will just tell them what we think they want to hear because we don't want to hurt their feelings or we don't have the ability to be in any sort of confrontation or to cause a fuss so this is why we need to use good constructive criticism. So can giving criticism be a good thing? yes I believe it can, provided that you using constructive criticism, if done right you can give them vital information they need in order to improve on whatever the task is that they are doing, which in turn can help them avoid making mistakes or avoid falling into a back situation themselves, also if done right it will give you a

Alpha - Battle For Cleotopia

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Battle For Cleotopia My game so far, maze with key to open doors For my game so far I’ve added and fixed a lot of the previous problems I’ve been having but in doing so I’ve added in more problems, so I’ve added 4 new things, the first 2 is a new door system that responds to a key, I've placed 3 keys so far in the game and each one opens a door, the first is back in the house, the 2nd is after u get across the platforms with lava and the 3rd is inside the maze, each door has a connection to the key through a series of scripts, once you click on the key the first script activates the door to be used with they and removes the collider of the key so it disappears, when you click on the door it opens with the press of E and makes a sound(I had to manually figure out how to put a sound in as it wasn’t in the tutorial) with the key gone you can still somehow keep pressing the door(think I need to set it back to false somehow) next thing I added was making the keys rotate like