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Showing posts with the label Week 4

Game Vision Statement

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Battle for Cleotopia Game Genre: 3d role playing game(RPG) with puzzles, epic stories and real time decisions. Direction: The game will be a story based game where you solve puzzles, do quests, collect items to progress in the game ie sword or key etc and fight off enemies to reach your goals. Setting: You are in The kingdom or Celotopia, Y ou are part of the royal family which rules over the kingdom,  You are a young girl called Alexia, your parents banished you away from the castle because your only half royal one day  a letter from your brother arrives  asking to come visit the castle, but when you arrive you find he is kidnapped, and a letter is left on the table beside you. As you read the letter more you realize that he was kidnapped by an evil witch called Zelandra, you must set out to save him and your family name. Edge: Battle for Cleotopia is adventure like no other, using the powers of unity the game will blast you into the unknown where you will be...

Unity Tutorial 03

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This was a lot of fun to make, i really enjoyed it, was interesting to see how the parents and child worked together to create a circle rotation on the Y axis based on the cylinder we created at the start, following the script was a bit tricky but i understood a good but of what was going on however i didn't get it 100% because i only ever studded java and html but never C# To truly understand it i had to go over it a 2nd time and even tho i'm still not 100% i can see why it works, reminds me of a +1 counter in java where you make a while loop and increment it by 1 each time. putting the clock together it's self was also fun, resizing and changing the colours to bring it to life was amazing, i could maybe see myself using something like this for many timed events in my game like maybe even spinning wheels where you have to jump across and make them have holes etc. all and all this was a really fun exercise that i didn't think i would but i genuinely really really en...

Games MDA

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After having read them all my opinions and thoughts on them are as follows, Game development is based around fun but fun can mean many things so we need to narrow it down more, there are 3 different views in games know as the MDA framework, Mechanics , which is the rules and how a game operatives, how that game is set up, what you do in the game and how it is effected the state of the game it's self, and how to finish each level and the game it's self. Dynamics, based on the rules of the game how the game and players interact with other players. Aesthetics, the players experience of the game and if they find it "fun". all 3 are linked in some way, in each game we try to use many models and not just one big one so players don't feel like they are in a loop or not progressing. games can't just be defined as fun, there is many levels of fun, sensation, fantasy, narrative, challenge, fellowship, discovery, expression, submission. this way we can break away...