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Showing posts with the label Week 9

MD2Final GDD

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Here is my Final GDD for my game "THE BATTLE FOR CLEOTOPIA" In this one iv'e developed more on the concepts and pushed for what i feel could be how my levels are laded out when i finally finish them, this is a rough draft and could change as i progress through the game example of level design My Final GDD

Alpha - Battle For Cleotopia

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Battle For Cleotopia My game so far, maze with key to open doors For my game so far I’ve added and fixed a lot of the previous problems I’ve been having but in doing so I’ve added in more problems, so I’ve added 4 new things, the first 2 is a new door system that responds to a key, I've placed 3 keys so far in the game and each one opens a door, the first is back in the house, the 2nd is after u get across the platforms with lava and the 3rd is inside the maze, each door has a connection to the key through a series of scripts, once you click on the key the first script activates the door to be used with they and removes the collider of the key so it disappears, when you click on the door it opens with the press of E and makes a sound(I had to manually figure out how to put a sound in as it wasn’t in the tutorial) with the key gone you can still somehow keep pressing the door(think I need to set it back to false somehow) next thing I added was making the keys rotate like ...

Unity Free Tutorials

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Hey welcome back to my unity game series, in this tutorial I explored on how to not only fix my platforms but make the work better and move different directions and even spin around. unfortunately, I had to delete the enemies as it wasn’t working right. so for the platforms the way I went about this I had to delete my old platforms and then add in new ones, I then looked for a tutorial on how to do it and after all my hard work I figured out the problem but also found a new problem which I will discuss with my teacher and then progress, but the good thing is I have 4 different types of platforms, the first 3 are moving left to right platforms, each moves at a different speed, the 4th is a back and forth platform, the 5th is a static platform and the 6th I changed the gem rotate script a bit and now I have a rotating platform, the problem I am having is when I jump onto the platforms I end up changing direction and when I leave them my character also changes direction making it rea...

Games Stories

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In today's blog i will be discussing if games can be art and whats the value in making an art game as opposed to making a game for entertainment purposes. in the first reading we talk about the hero or heroine of the story and how they progress through the story and who they may or may not meet to shape them into the character that will save the day. but what really is the use to a story of hero/heroines journey in a game and why is it important? Firstly it's important because people value myths in society but also people love a good mystery and also like the feel like they can connect with the character and get emotionally involved with her/him, but myths help us teach each other how we should behave towards one another. the thing is myths are believable, just because you can't see something doesn't make it not real, the bible is a good example of this, not many people have seen god and yet the whole world believes in them. sure lots of suicide bombers would oft...