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Showing posts from March, 2019

MD2Final GDD part 2

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Battle for Cleotopia First level in detailed to show everything happening as well as how i plan to work to perfect the level, i will make more detailed guides for each level i make but i plan to start working with code soon to make this level in the game it's self working on code from the brackys tutorals https://www.youtube.com/watch?v=nu5nyrB9U_o

MD2Final GDD

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Here is my Final GDD for my game "THE BATTLE FOR CLEOTOPIA" In this one iv'e developed more on the concepts and pushed for what i feel could be how my levels are laded out when i finally finish them, this is a rough draft and could change as i progress through the game example of level design My Final GDD

Game Design Document

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Here is my GDD for my game "THE BATTLE FOR CLEOTOPIA" In my power point presentation you will find everything about the game and how i plan to develop it. I hope you enjoy as  have many ideas and only hope to keep pushing to finish and complete my game. possible devloped look with changes for my character developed 

Final Draft

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Literature Review Final Draft All information rights to their owners Review done by Dani Nolan Video game level generation through apps, assets and AI based generation Introduction The following review of literature confirms a lot of things to do with both problems within level design such as AI driven software is not always the best way to approach things but in others it works wonderfully like generating massive levels of content which can form levels for new areas, I have seen this in games like world of warcraft where some levels felt familiar but were changed slightly to suit the environment, this was done through dungeon map generation apps which can also be found as extensions but they didn’t always work as intended, However there was also some good solutions such as website used to help make other game designers have unlimited resources to make such a thing as game design and level design easier due to having assets which would allow you to create games so ea

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­­­­ Literature Review All information rights to their owners Review done by Dani Nolan Video game level generation through apps, assets and AI based generation Introduction The following review of literature confirms a lot of things to do with both problems within level design such as AI driven software is not always the best way to approach things but in others it works wonderfully like generating massive levels of content which can form levels for new areas, I have seen this in games like world of warcraft where some levels felt familiar but were changed slightly to suit the environment, this was done through dungeon map generation apps which can also be found as extensions but they didn’t always work as intended, However there was also some good solutions such as website used to help make other game designers have unlimited resources to make such a thing as game design and level design easier due to having assets which would allow you to create games so easily wi

annotated bibliography 2

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My Coogle and research map on all multimedia https://ieeexplore.ieee.org/document/6314583 Claudia Susie C. Rodrigues, Cláudia M. L. Werner, Luiz Landau, "VisAr3D: An Innovative 3D Visualization of UML Models",   Software Engineering Companion (ICSE-C) IEEE/ACM International Conference on , pp. 451-460, 2016. Using game level design as an applied method for Software Engineering education The document is about using game level design as an applied method for Software Engineering Education, using Hands-on training is said to be one of the major requirements for Computer Science curriculum, this is how students learning outcomes will be enhanced simply by doing rather than just talking about it in lecturers and is considered to be a great impact on students in skills and learning. When it comes to a big company’s like Blizzard entertainment the level design process is split up and taken apart to be put into groups of other designers, then this design team comes u