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Project game day

So today we were presenting our projects to everyone and i have to say everyone had amazing games or something multimedia related and each one was very unique, from interactive magazine, to a interactive story video based project, I also saw some online interactive stories which I thought were really cool, reminded me of when I was a little girl reading the old books where you would roll a dice to turn to pages, and have a paper to write down your inventory etc, but I would say that my favourite out of them all though has to be the game called tiny farm with nhu and co, I really enjoyed the idea around the game and how it came to be, for me I liked how interactive it is down to how each of the stages work, like how the questions feel and are approached, how it’s formatted and how everything just comes together, I liked the style of each of the characters and prefabs used, I think it looks drawn but really well done, the style of how it is presented towards kids and be

Battle For Cleotopia - Beta

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Battle For Cleotopia - Beta Here is my updated game and 1st version of my Beta, the game is far from finished i need to add in ways to start a quest as well as a way to make a cat appear to save, i decided against rather than giving you the key instead when you save the cat there will be a switch to open the door but you still need to go back to the guy because he gives you the code for the next area, i plan to add in a teleport once you enter the door which will move you to an underground cave area, iv'e also added in a outside barrier so you can't scale the walls through glitches, things iv'e also yet to fix is a weapon pick up, add in the maze and some switches and the mini bosses and final boss, another thing i want to add is a mini maze to get your weapon, I've got lots of ideas on how to finish the level but i believe i can get there, i am following this set of tutorials  Jayanam's tutorials I plan to keep following Jayanam's videos until i have gone t

Battle for Cleotopia - Alpha

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Battle For Cleotopia - Alpha Here is my game and version of my Alpha, the game is far from finished but iv'e got a house, spawn points, chests to get your hp back, a health bar, a weapon pick up, a pause menu. a forest and lake and structure, acid pool on death, stationary and moving platforms to jump across some are tricky, enemies to fight and a mini boss, then a door and a switch to open as well as a chest to give you your health points back, iv'e yet to add in the maze and some switches and the final boss, i also might make a mini maze to get your weapon first, iv'e also yet to implement quests, i am following this set of tutorals but everything i put in was from this first video  Brackey's tutorial the ones i will follow to finish it are these ones Jayanam's tutorials Here's a picture and a video of it Battle for Cleotopia Alpha

MD2Final GDD part 2

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Battle for Cleotopia First level in detailed to show everything happening as well as how i plan to work to perfect the level, i will make more detailed guides for each level i make but i plan to start working with code soon to make this level in the game it's self working on code from the brackys tutorals https://www.youtube.com/watch?v=nu5nyrB9U_o

MD2Final GDD

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Here is my Final GDD for my game "THE BATTLE FOR CLEOTOPIA" In this one iv'e developed more on the concepts and pushed for what i feel could be how my levels are laded out when i finally finish them, this is a rough draft and could change as i progress through the game example of level design My Final GDD

Game Design Document

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Here is my GDD for my game "THE BATTLE FOR CLEOTOPIA" In my power point presentation you will find everything about the game and how i plan to develop it. I hope you enjoy as  have many ideas and only hope to keep pushing to finish and complete my game. possible devloped look with changes for my character developed 

Final Draft

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Literature Review Final Draft All information rights to their owners Review done by Dani Nolan Video game level generation through apps, assets and AI based generation Introduction The following review of literature confirms a lot of things to do with both problems within level design such as AI driven software is not always the best way to approach things but in others it works wonderfully like generating massive levels of content which can form levels for new areas, I have seen this in games like world of warcraft where some levels felt familiar but were changed slightly to suit the environment, this was done through dungeon map generation apps which can also be found as extensions but they didn’t always work as intended, However there was also some good solutions such as website used to help make other game designers have unlimited resources to make such a thing as game design and level design easier due to having assets which would allow you to create games so ea