Unity Tutorial 02
So for this weeks tutorials i was tasked with making a few things for the game, first up i was asked to add a sound object into the game, and i was made attach a script to a box collider and then attach that to my character so when i collided with the object it would make a sound and also added into the script to remove the item as if i had collected the item, have yet to put anything extra into the gem like needing it to open a door for instance.
make water where i lowered the level of the stage added texture and then put in a asset with a water skin to give it that ripple effect, then i expanded it to fit, we haven't added any game mechanics to it yet(believe me i tested lol)
next we added in some walls to make it so the area could have a setting if you liked, i changed how the outside of it looked with skins and then make it metallic and then duplicated it 4 times to give sort of a runway into the mountains, next i added a rock skin to the ground to give the area more of a better look than the basic skin area of the original mountain.
Next i added in a Cursor so you could see where the middle of the screen is because not knowing where your looking can be disconcerting, i did this by adding in a canvas with added in a raw image, i then resized it and then turned sideways to give a mini diamond so u can see where you looking.
Next we added in a Ray Cast to hit an object in front of you and this would tell you how far you were from that object depending on which direction you were looking, you had to set it a few feet in front of you and i attached it to the character because obviously you can't walk into object, this allowed for an offset so u could even read the floor if needed
i really enjoyed the adding water and new walls in, plus adding a collect gem, this allows for some fun stuff like even with what i have now i could have a key card collected to open(destroy) a wall so you could progress in the level, this seems like a lot of fun to me :)
i'm looking forward to the adding of clicking items to pick them up and the way to open doors properly :)
make water where i lowered the level of the stage added texture and then put in a asset with a water skin to give it that ripple effect, then i expanded it to fit, we haven't added any game mechanics to it yet(believe me i tested lol)
next we added in some walls to make it so the area could have a setting if you liked, i changed how the outside of it looked with skins and then make it metallic and then duplicated it 4 times to give sort of a runway into the mountains, next i added a rock skin to the ground to give the area more of a better look than the basic skin area of the original mountain.
Next i added in a Cursor so you could see where the middle of the screen is because not knowing where your looking can be disconcerting, i did this by adding in a canvas with added in a raw image, i then resized it and then turned sideways to give a mini diamond so u can see where you looking.
Next we added in a Ray Cast to hit an object in front of you and this would tell you how far you were from that object depending on which direction you were looking, you had to set it a few feet in front of you and i attached it to the character because obviously you can't walk into object, this allowed for an offset so u could even read the floor if needed
i really enjoyed the adding water and new walls in, plus adding a collect gem, this allows for some fun stuff like even with what i have now i could have a key card collected to open(destroy) a wall so you could progress in the level, this seems like a lot of fun to me :)
i'm looking forward to the adding of clicking items to pick them up and the way to open doors properly :)
A picture of my game so far :)
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