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Showing posts with the label Unity Tutorials

Unity Free Tutorials

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Hey so today instead of adding to my game I decided to correct a lot of errors that was making my game unplayable, first up was the doors they were not working as intended so I add in better animations to make it so they would open the way I wanted them to, next I tried different ways to implement each of the platforms but it turns out in the end I was unable to make them work going sideways and with jumping so I had to take most of them out instead I made platforms move back and forward, the I may add in some platforms that move up and down also, I’m unsure at this point, all I have to do now is add in some sounds and enemies to fight and a way to trigger a weapon hit when I attack and get hit on a trigger, next ill maybe add in some check points to make it work better, I also fixed up the maze so it doesn't look as bad with blocks sticking out of place, finally I added in a full enclosed dungeon where you can't see outside, next ill add in some torches and then 1 final puzzl...

Unity Tutorial 05

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So in the 3 tutorials I learned a lot, in the first I learned how to create several cursors around the main cursor, I also learned how to add in text when I hover over items to tell you both the key to press and take the item, next I learned how to make a script to take the gem and play a sound when I pressed the key I needed, I removed the script to take the gem when I walked into it, and then I added the sound back, so when I press E while looking at the gem it would then take the gem and remove it by setting it to false and plays the sound to take the gem next we added in fences to make it so the world looked more bigger and make them a box collider so u couldn’t walk through them, after that we started to import a weapon of an axe, here we had to move the axe around and set it into place inform of the character, next we had to record an animation for the axe where it would swing forward, then we added in some values over a 30 frames per second to make it so the animation was rec...