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Showing posts with the label Week 3

Feedback Strategies

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Try Feedforward Instead of Feedback Feedforward vs feedback http://www.marshallgoldsmith.com/articles/try-feedforward-instead-feedback/ https://4c3d.files.wordpress.com/2015/10/feedbackfeedforward1.png For the first article there was a study based on a thing called "Feedforward" where basically instead of giving feedback on the past you were asked to give feedback on what could happen this was asked for managers to give the workers but also workers to give it back to managers, they were asked to pick a behavior they wanted to change, apply the feedfoward technique, take notes and asks others what they would like to change and to always be positive.   the idea is that giving feedback on past things didn’t help much but giving it during as things are happening started to help workers and managers see where they were going wrong, both found it to not only be useful but really fun to do, this promoted a good working atmosphere where everyone involved had a greater fo...

game Idea Research

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Game Name - Battle for Cleotopia Image of legend of zelda but i hope my game to be somewhat like this https://c1.staticflickr.com/6/5457/8949557139_882b1a98db.jpg So based on my themes I had last week I have decided to choose game 3 which was a 3d game role playing game RPG which is based on a mixture of 2 games, legend of Zelda and world of warcraft but after more thought on it I actually start to think there's a bit of more old school 2d rpg elements too like solving riddles but my game will be more rpg based and I’ll have a good background story and lore, The game will be about adventure where you explore lands and progress through the levels, hop over platforms with fiery lava, find mysteries and treasure chests, solve complex puzzles and fight your way to the end boss and kill them.   For the story I have based it around my personal gaming experience where I’ve gone through many games to get to what I feel would make a good story I have tailored it a bit, so it is mo...

Unity Tutorial 02

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So for this weeks tutorials i was tasked with making a few things for the game, first up i was asked to  add a sound object into the game, and i was made attach a script to a box collider and then attach that to my character so when i collided with the object it would make a sound and also added into the script to remove the item as if i had collected the item, have yet to put anything extra into the gem like needing it to open a door for instance. make water where i lowered the level of the stage added texture and then put in a asset with a water skin to give it that ripple effect, then i expanded it to fit, we haven't added any game mechanics to it yet(believe me i tested lol) next we added in some walls to make it so the area could have a setting if you liked, i changed how the outside of it looked with skins and then make it metallic and then duplicated it 4 times to give sort of a runway into the mountains, next i added a rock skin to the ground to give the area more of a b...

Game Elements

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The article by Doug Church starts off with discussing how video games have evolved and how technology has pushed us into an area where problems are a thing of the past and we are only going to keep advancing thanks to technology. in a sense video game making has become a form of art where we put together a lot of elements to make something captivating enough to make video game makers and players all around the world want more but in the end you must direct the player to everything and not just expect them to because if they don’t find these levels then the design of the game is flawed and time is waisted so design plays a big role in developing a game. but to really make a game fun we must understand all about games not just code, we must know what drives players to keep coming back, what makes for good design building and why people really enjoy them. through sharing past games and ideas, we can help build better games from inspiration and we can do this also by just find...