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Showing posts with the label Week 5

Game Design Document

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Battle For Celotopia My Dundoc link So for my game design document i used Dundoc, it's a website with templates and such to help you put together a well designed GDD, i used the starter template. In my GDD i talk about a lot of things to do with my game, from how i started to the story and even to the technical specs for the game, i went into some concept art and also added some more information to each character, i found it really hard to use but over time i got used to putting it together, it seems like over time i could make a better more up to date one but some of it was hard to understand so i did what I could, i do hope you enjoy, find the link to my GDD under the above picture. Thanks for reading/viewing my GDD ~Dani~

Unity Tutorial 05

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So in the 3 tutorials I learned a lot, in the first I learned how to create several cursors around the main cursor, I also learned how to add in text when I hover over items to tell you both the key to press and take the item, next I learned how to make a script to take the gem and play a sound when I pressed the key I needed, I removed the script to take the gem when I walked into it, and then I added the sound back, so when I press E while looking at the gem it would then take the gem and remove it by setting it to false and plays the sound to take the gem next we added in fences to make it so the world looked more bigger and make them a box collider so u couldn’t walk through them, after that we started to import a weapon of an axe, here we had to move the axe around and set it into place inform of the character, next we had to record an animation for the axe where it would swing forward, then we added in some values over a 30 frames per second to make it so the animation was rec...

Games GDD

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in todays blog were gonna discuss games to be more specific board games made from ideas and or video games, usualy board games have peices and to really make things work you need to have them smaller than the spaces otherwise they can touch and cause it to be hard to move things around. next try to keep peices different colours to make it alot easier to determine a peice from the board it's self, you also have to take into account some people are colour blind so picking the right colours is vital to a popular game. though even to some extent colours can be not enough so making peices different shapes helps even more so you can fully tell one from the other. this espcialy works well with cards because using similar pictures can make it really hard to tell one from the other espcialy with colour blind people. Monopoly is a great example of good peices, each one is different so you can clearly tell whats what making it so everyone can understand the game, things are named too so...