Game Vision Statement
Battle for Cleotopia
Game Genre: 3d role playing game(RPG) with puzzles, epic stories and real time decisions.Direction: The game will be a story based game where you solve puzzles, do quests, collect items to progress in the game ie sword or key etc and fight off enemies to reach your goals.
Setting: You are in The kingdom or Celotopia, You are part of the royal family which rules over the kingdom, You are a young girl called Alexia, your parents banished you away from the castle because your only half royal one day a letter from your brother arrives asking to come visit the castle, but when you arrive you find he is kidnapped, and a letter is left on the table beside you.As you read the letter more you realize that he was kidnapped by an evil witch called Zelandra, you must set out to save him and your family name.
Edge: Battle for Cleotopia is adventure like no other, using the powers of unity the game will blast you into the unknown where you will be tested beyond your greatest fantasies where you will be pushed to edge of your seat where you will have to challenge everything you think you knew.
Platform: the game will be available on pc first and after a lot of study and if it's a success then there will be a lot more investment into the game and hopefully 6 months to a year later will be developed for Xbox, Nintendo Switch and the PS4. just will have to give that time to alter the code to work on them platforms.
Description: You start off in a word beyond your wildest fantasies where you (Alexia) are a girl part of the royal family and you must save the kingdom, you enter dungeons where you hack and slash at enemies which are trolls, goblins, ogres, DRAGONS!!!!!!! and even some monsters you never even heard of. you solve puzzles that would fool even the smartest of people, creep stealthy through levels or smash your way to the end but can you do that when the levels themselves will be so terrifying with high end graphics from unity picking up the most cryptic of details that you will be scared of out your seat that you will want to turn back! but if you can manage the courage to get passed all that well guess what? you just did that all for nothing you still have to face off and defeat an evil witch called zelandra who will chill you to the bone, and this is all just to save your family and protect the kingdom, so you still think you got what it takes?
Gameplay/controlls
The game play it's self will be a turning 3d model base where you can turn jump attack or roll, you move around in a setting where you can interact with items, fight or defend yourself, you can engage with the story or just fight off bad guys for items, the render quality is smooth and running well and movements feel realistic.
'W' to walk forward
'A' to turn left
'D' to turn right
'S' to walk backwards
Mouse to look around
Left click to interact with item or to/use weapon
Right click to/block with shield or use an item
Space bar to jump
Mouse wheel to roll
Shift to crouch
Enter to open inventory
Gameplay resource: https://www.gamedesigning.org/learn/basic-game-mechanics/
Key Features
- Realistic Sword swinging action
- Mind blowing level graphics
- 3D based worlds to to adventure
- Puzzle based RPG with insane dilemmas
- Real time events to push yourself to complete
- Decisions that will alter how the game plays
- 3 Different endings, each more extreme than the last
- Story lines that will keep you in the edge of your seat!
- Amazing sounds that will make you feel like your inside the game but your just experiencing everything in your own living room.
Revised Game Concept:
After going through everything the game concept was revised and there was no needed changes, everything seem to be working well.
After going through everything the game concept was revised and there was no needed changes, everything seem to be working well.
Market Analysis:
Targeted market:
Everyone from 5-70 as i feel this is a game everyone could enjoy, everyone loves a good play through and story to go with it while challenging themselves along the way.
Top Performers:
in the first 2Q we gained a lot money to help finance the launch to consoles.
in the first 2Q we gained a lot money to help finance the launch to consoles.
Technical Analysis:
After having reviewed a lot the game components seem smooth and working well, the game it's self has generated a lot of money since it's release to pc, were looking forward to doubling out money come the end of the year, the only risks are if the game takes too long to convert to console.
After having reviewed a lot the game components seem smooth and working well, the game it's self has generated a lot of money since it's release to pc, were looking forward to doubling out money come the end of the year, the only risks are if the game takes too long to convert to console.
Legal Analysis:
After having studded about it the only game has no chance of breaking any trademark or any copyright laws as everything was produced within the company.
Employee | Cost Per Month | Work Months | Total |
3D Artists | €6,000 | 24 | €144,000 |
Head Designer | €10,000 | 20 | €200,000 |
Level Designers | €3,000 | 18 | €54,000 |
Total: €398,000 |
Hardware/Software | Price | Qty. | Total |
Graphics Workstations (PIII 3.5MHz/512MB/32GB/Nvidia) | €20,000 | 3 | €60,000 |
3D Studio Max Extended Site License (5-user pack) | €3,000 | 1 | €3,000 |
Total: €63,000 Grand Total: €461,000 Total Budget: €1,000,000
Game Art
Characters and her weaponry
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