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Showing posts with the label Week 6

Final GDD

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How my game looks so far Hi and welcome to my Final Game Design Document for my game Battle For Cleotopia, i put a lot of work into this so far so i hope i can make what iv'e set out for, really enjoying the process, i hope you like it and thanks for reading :) Here is a link to my dundoc Game Design Document project: My Dundoc Project Feel free to ask me any game questions or make any helpful suggestions, your feed back is welcome and much appreciated :)

Unity Tutorial 05

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Hello and welcome to my blog on Jimmy Vegas tutorials In episode 9 I learned how to implement a sky box and how to manipulate it so I can change the whole setting through lighting, colour and even attach the lighting to the character and turn down the settings on the normal lighting to 0 and give sort of a dark creepy vibe like the game  Slender: The Eight Pages where you walk around with a torch, I guess in some way you could code it so the light is only operational when you press a key. Next, I learned how to implement a wind zone which created a more realistic feel to the trees, grass however has its own wind zone so it's unaffected by it. next I learned how to attach it to a character so you could make it only work when the character is near them, I could see this being good in some games as it would mean less lag input due to not every tree in the game moving, next there was a way to make it so the grass moved within a certain wind zone of say 5 yards so you could make ...

Games Decisions

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So today will be discussing an article by Daniel Cook in where he talks about an app which appends to involve some the core concepts of game design and how fun is introduced. He starts off by talking about cosiness, so what is cosy? Cosiness is how strong a game evokes fantasy of safety, abundance and softness. each of these elements make a game have very little risk, most things like food and shelter and provided and the game gives a low level of stress vibe so it's more about being safe and it also sometimes involves ways to make you more feeling good about yourself. This usually involves setting a safe precise place for people to escape there day to day life and opt in for a more relaxed safe space where they can get lost in a fantasy world. As humans when we get hungry, we are motivated to get some food because we need it, same can be said in computer games, when we want to escape the stress of life, we tend to go to them instead. if you can make players come b...