So today will be discussing an article by Daniel Cook in where he talks about an app which appends to involve some the core concepts of game design and how fun is introduced. He starts off by talking about cosiness, so what is cosy? Cosiness is how strong a game evokes fantasy of safety, abundance and softness. each of these elements make a game have very little risk, most things like food and shelter and provided and the game gives a low level of stress vibe so it's more about being safe and it also sometimes involves ways to make you more feeling good about yourself. This usually involves setting a safe precise place for people to escape there day to day life and opt in for a more relaxed safe space where they can get lost in a fantasy world. As humans when we get hungry, we are motivated to get some food because we need it, same can be said in computer games, when we want to escape the stress of life, we tend to go to them instead. if you can make players come b...