Alpha - Battle For Cleotopia
Battle For Cleotopia
My game so far, maze with key to open doors
For my game so far I’ve added and fixed a lot of the previous
problems I’ve been having but in doing so I’ve added in more problems, so I’ve
added 4 new things, the first 2 is a new door system that responds to a key,
I've placed 3 keys so far in the game and each one opens a door, the first is
back in the house, the 2nd is after u get across the platforms with lava and
the 3rd is inside the maze, each door has a connection to the key through a
series of scripts, once you click on the key the first script activates the
door to be used with they and removes the collider of the key so it disappears,
when you click on the door it opens with the press of E and makes a sound(I had
to manually figure out how to put a sound in as it wasn’t in the tutorial) with
the key gone you can still somehow keep pressing the door(think I need to set
it back to false somehow) next thing I added was making the keys rotate like
the gem (but I can't figure what I need to set as the trigger to make the key
sound not infinitely go off when I’m beside it) I also can't add in the UI to
show the pickup item script that jimmy Vegas previously did.
the 2nd thing I added in was a box collider to trigger a respawn
which will send you back to the start of the level, I can see this being used
on enemies to spawn you back at the start, I placed it under the lava so when
you land in you die, now thing also seems to warrant a 2nd option to use them
as portals, I could set up a box which when you collide with them it opens a
door back at the start to portal you to another level or I could just make a
maze where you portal in doors to find the exit, or even add in so you could
use it as a speed boost or portal to secret rooms etc, so many ways it can be
used.
so far, my game is looking decent and I can't wait to add
more to it ^_^
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